![]() IA-32 (x86), x86-64 (圆4), ARMv7, AArch64, PowerPC, MIPS, CellĮnglish, Mandarin, Spanish, German, French, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Russian, Vietnamese, Turkish, Arabic, Greek, Persian, Hebrew, Asturian PlayStation 4, PlayStation 3, PlayStation 2, Vita, PlayStation Portable, PlayStation Classic, tvOS, webOS To play Pixel perfect gb/gbc games hold start when launching a gb/gbc game.Unix-like, Linux, Android, iOS, FreeBSD, macOS, Windows, Xbox Series X and Series S, Xbox One, Xbox, Switch, Nintendo 3DS, GameCube, Wii, Wii U , To play Pixel perfect snes games use original resolution in VC settings. If you like to play retro games pixel perfect, use this: Personally I'd stick to official VC releases of nes ( 65 games ), snes ( 30 games ), gb/gbc ( 80 games) and use twilight menu++ or a flashcard to play NDS games natively and Gbarunner2 or VC injection to play GBA natively too. There is already a 2019 Snes9x core, it is just called "Snes9x", but it is not ported to New 3DS because it is more demanding than old versions. It can run some ps1 games but not too well I think, you can try if you want, here is a guide: New 3DS and Vita are a bit better but they are still well behind even a Gamecube in terms of CPU IPC (or even a mediocre 2011 Android phone). Old 3DS in particular I believe is one of the slowest RetroArch targets there is so far from a performance perspective, together with PS2 I guess. The perfect solution of course is just using a device that is less underpowered (like say a Switch) so snes9x mainline can just be ran without having to resort to a hacked up version of an emulator. However, there is the potential for far more regressions with heavy alterations, and I believe PSP versions of snes9x ran into that exact issue. Ours is more closer to the basic mainline code. People just have specific preferences and old habits die hard I guess, leading to superiority claims that are neither here nor there.Īs for Snes9x for 3DS, if that version has specific tailored optimizations for 3DS, it might be significantly faster, yes. jdgleaver says RetroArch 3DS performs a lot better in many cores than many standalones on 3DS. They are not unmaintained, jdgleaver performs tests on it a lot during development and a lot of the RGUI improvements came out of a desire to have something nicer on 3DS.Īnd a lot of homebrew people on 3DS are just biased and don't appreciate what we bring to the table. I'm on mobile and my autocorrect is too agressive. Is there a significant gameplay change at allĮdit: forgive the spelling mistakes haha. There's definitely something that changed between 20+. But I want to know what differences do the newer snes9x cores have that make them better than the older versions. But, for context, all of my testing has been done on the vanilla cores with default settings.įor now, I'm going to use what works. I have literally just started using retroarch, so I don't know how to get a log file from the program. I found one previous discussion of this online here. Is there may way to fix this on the new cores? ![]() The only core I found that worked were snes9x 20. ![]() ![]() I tested out a couple of the inbuilt snes cores that came with the retroarch 3ds install and I found that the same sort of lag was present in snes9x 2005+. I heard this core worked completely fine with the n3ds at full speed so I was really confused at why it was so laggy. I turned on the frame rate counter, and low and behold, the frame ate was around 45 while playing through the game. To test my install out, I fired up MegamanX on snes9x and was surprised to find that the audio was stuttering. I recently homebrewed my 3ds and was playing around with retroarch. So I am having issues with the Snes9x 20+ cores on retroarch for the 3ds (cia). ![]()
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