![]() ![]() Can I Run it Test your specs and rate your gaming PC. NPCs aren't real people and sometimes you get sick of their shit, and the fact that this game rewards you with unique loot for beating them up once in a while is amazing. Check the KATANA KAMI: A Way of the Samurai Story system requirements. This means that, for example, your best buddy in the game has a unique weapon drop that you can only get from him and that's just fun. In addition that, the game is fun in how every character has a drop, including friendlies, because you can kill them and then they'll just magically be back (but angry at you) the next day. Kami are the spirits, gods and deities of Japans Shinto religion. ![]() And nearly every NPC can be recruited as a dungeon buddy that you can level up, and you can even level up each individual sword both through crafting and gameplay. This game has a loot system, a crafting system, a relationship system it has three dungeons, a couple of hundred side quests and hundreds of weapons and items to collect. On top of that, it's possibly the deepest and most involved roguelite aside from The Binding of Isaac. You've got traps, unidentified items, a myriad of status effects, loot, random dungeons this game has nearly the whole list of Berlin interpretation roguelike features. ![]() An unified empire, albeit being the target of considerable backlash regarding the use of robotics and stuff, have no need for the samurai (if we take japanese history as an example, at least). The term kami is often translated as god, lord, or deity, but it also includes other forces of nature, both good and evil, which, because of their superiority or divinity, become objects of reverence and respect. The word Shint, which literally means the way of kami (generally sacred or divine power, specifically the various gods or deities), came into use in order to distinguish indigenous Japanese beliefs from Buddhism, which had been introduced into Japan in the 6th century ce. There’s no major conflict between kami and people (human, soratami etc) on the recent Kamigawan history afaik. By that I mean that this is possibly the most roguelite game I've ever played, in that it is exactly a roguelike except the core loop is action-based instead of turn-based. Kami, object of worship in Shint and other indigenous religions of Japan. To start with the good, this is an action roguelite with a heavy emphasis on the rogue and a japanese touch of hardcore game design. ![]()
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